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Merlin

Discussion in 'Citizens' started by Merlin Ambrosius, Dec 20, 2013.

  1. Merlin Ambrosius

    Merlin Ambrosius BBC Merlin

    Posts:
    2,546
    Gender:
    Male
    Occupation:
    Headmaster at Schola Praeditos
    Location:
    Misty Hollow
    Race:
    Creature of Magic
    Age:
    1000+
    Alignment:
    Chaotic Good
    MERLIN AMBROSIUS
    magic isn't just a part of me. it is me. it's who i am.

    [​IMG]
    Played by Octi

    Fandom: BBC Merlin
    Age: 1000+
    Species: Creature of Magic
    Gender: Male
    Canon Point: Technically during the series finale, but has since obtained memories from his thousand years walking the Earth and is accustomed to modern day affairs.
    NPC Companions: A gold fire lizard called Evriklia.

    SKILLS & ABILITIES


    Though most renowned for his talent in sorcery, he has talents in other areas as well. Merlin has some skill with a sword, which he learned through training with Arthur. While he was once clumsy with a blade, he improved over the years and can now somewhat properly defend himself. Having been living with Gaius, the court physician, for four years prior to his being pulled into Pandora, Merlin has quite a bit of knowledge in medicine. He was once even recommended to travel to a village to help treat an illness was Gaius was unable to go. And, finally, Merlin has a knack for keeping secrets, having been able to effectively hide his magic for four years.

    Special Abilities
    Sorcery: Merlin is a skilled young warlock with a number of factors which set him apart from others of his land. Anybody can attempt to practice magic if they pick up a book and set aside the needed time. For most, it takes many years of study to even hope to master the craft. Merlin, however, was born naturally with magic. Since the very beginning, he has been able to make use of Telekinesis to move objects, slow them down, or even slow down time entirely as a whole. He can use this magic non-verbally, a rare ability among sorcerers, but has been known to use incantations to further enhance the effects of the magic. Of his offensive magic, Merlin seems to prefer his ability to create telekinetic blasts of energy most of all. Although the only injury which could truly be caused at first was when the enemy was flung into a wall or some other obstructive object, the power behind the raw kinetic energy grew immensely over the years. Merlin is now capable of incapacitating, injuring, or, on occasion, even killing somebody with the blasts before they've even hit the wall.

    Merlin is quite skilled with elemental magic, especially fire-based. He has been known to create fire-y explosions, miraculously light torches, heat objects to the point where they can no longer be held, and conjure a flame in his palm from nothing, all with ease. He can manipulate wind, most often creating whirlwinds, as well as conjure both lightning and water. He is capable of manipulating the earth beneath him as well, but he cannot simply conjure a solid object in his hand, which includes a piece of rock.

    He also possesses skill in Telepathy. With this skill, he is able to sense powerful magic not only in other people but in enchanted objects. Although he is not able to use his Telepathy to speak silently with normal human beings, he can effectively communicate with other sorcerers and other Creatures of Magic. He first learned of this ability when the Great Dragon, Kilgharrah, spoke to him from as far away as the caverns beneath all of Camelot. This, however, is not the only communicative ability he has in relation to dragons.

    Dragonlord: Merlin is what is known as a Dragonlord. In fact, Merlin is the last Dragonlord to exist in Albion. His father had held this title before him, but after Balinor's death, Merlin inherited his father's Dragonlord abilities. Dragonlords possess a very particular type of magic and, as such, Merlin can converse with dragons through a language shared by the soul as well as force tasks upon them which they cannot refuse. He can summon the creatures to his aid and can perform immensely powerful stunning spells through use of a roar similar to that of a dragon's. Dragons are not the only creatures he has been known to have some command over, although they are the only creatures who are given little choice in the matter. Merlin has been known to recite spells to order snakes, brings statues of dogs to life, and even summon a frog from the mouth of a Witchfinder.

    Although he has little experience doing so, Merlin is capable of enchanting objects such as rings, necklaces, and weapons. He simply prefers to rely on raw magical energy since there is more chance for success.

    Immortal: Born with immortality, old age simply will never take Merlin's life. Due to this immortality, however, most other things will not kill him either. During past instances, Merlin has been stabbed, poisoned, has had the life choked out of him, has been stung by the fatal poison-tipped tail end of a creature no mortal, magical or otherwise, has survived. In nearly each instance as well as others, Merlin has miraculously survived, the magic within him frantically healing him just enough keep him from death, often even restarting his heart. The only thing that is capable of killing him is a weapon forged in dragon's breath, a blade such as the legendary Excalibur. All of this said, his immortality does not lessen the pain that he feels. Merlin will feel every physical and mental blow that he takes and while his body may recover more quickly (though not significantly in the slightest) on its own due to his magic, he is still incapable of actively healing himself with a spoken spell.

    Gold Fire Lizard, EvrikliaHatched on October 10, Year 7, the golden Queen, Evriklia was quick to bond both telepathically and empathically with Merlin. Although he is unable to directly hear the fire lizard via that bond, he is able to receive mental images from her, and at any given time, he will be able to feel what she is feeling in the same way that she will be able to feel what Merlin is feeling.

    Evriklia is capable of going between, which to the naked eye is essentially a form of teleportation. She has wings to help her fly and claws to help her hunt should she need to do so.

    WEAKNESSES

    Magic-nullifying Energies & Substances: Merlin has encountered spells and substances in his lifetime which have been capable of rendering him completely without the use of his magic. This is not only a blown to him physically but mentally for he feels that his magic is everything that he is and everything that he has. Though he has some very minor skill with a sword, without his magic, Merlin isn’t particularly useful.

    HealingAlthough he is a very powerful sorcerer, spells of healing have always proven to be a struggle for him. He can heal minor wounds fairly easily, but the more severe, the more difficult and draining it is for him. In some cases, it may not even be a possible. Merlin has also never been able to heal himself, having a natural resistance to his own magic.

    Gold Fire Lizard, EvrikliaMerlin's bond with his fire lizard, Evriklia is just as well a weakness as it is a strength. Everything she feels, he feels as well. When illness takes a toll on her, it takes a toll on him. When she suffers pain, so does he. And god forbid a death should occur, the trauma would be lasting upon Merlin.

    PERSONALITY

    Raised in Ealdor only by his mother, Merlin was taught the best of morals and always has a kind word and a smile for those he considers to be worthy. He has a firm loyalty toward those he loves, and it has never been entirely difficult for him to love somebody. Assuming the first impression is not a bad one, he usually has no problem putting trust, unhealthy or false as the amount may be at times, in other people. As a child, he was often teased back home, so he detests seeing others looked down upon or mistreated. This is exactly what originally led him to Prince Arthur who had been cruelly using a servant boy as target practice with daggers, forcing him to run back and forth.

    Merlin is fiercely protective over those he cares about - family, friends, and people in his same position. He will risk anything for them - even for the prat, Prince Arthur. Despite their first rocky encounter, however, Merlin is very close to the boy and would do anything to protect him. Unfortunately, his measure of loyalty has been known to get him into trouble. He has landed himself a spot in jail many times before because of his consistent need to help other people and his apparent inability to think ahead about the consequences. He tends to jump the gun when he sees somebody in trouble.

    Despite this seemingly mature first impression, though, he is hardly beyond silly tricks and mischievous behavior. He is well aware of the consequences of using his magic - Gaius has only drilled those consequences into his head since his arrival in Camelot. It isn't often he takes the time to think about that, though - sometimes using petty magic tricks to gain the upper hand in some sort of quarrel and for his own nearly harmless amusement. If he gets the chance, he will also gladly use magic to cheat on his chores since anybody who looks at him will know that he isn't necessarily cut out for hard labor.

    Having been walking the earth waiting for Arthur for a thousand years, Merlin is not without his changes and while he is still very much the same person he always has been -- fun-loving and fascinated by the world around him -- he has grown darker, his sense of humor often taking on a more bitter tone.

    HISTORY

    Merlin was born in the small village of Ealdor, located in Albion. He was born to a teenage girl - just seventeen years old - by the name of Hunith who had been abandoned by the father of her unborn child. Upset and driven by grief, Hunith considered giving the baby up. Her thoughts changed, though, as the baby grew inside of her and she took up the challenge of raising her child. Rather than shamefully tell those she knew and saw daily that she had been abandoned by her lover, she created a fabrication. She told those who asked that Balinor, the baby's father, was a soldier who had gone off to fight, which was the reason her baby was without a father. She held firmly onto that story - taking it with her as she lived her life. After giving birth to her baby boy whom she was to call Merlin, Hunith began work as a seamstress and was eventually able to buy a house years later. When asked about her husband, she would panic and further the lies - telling people that her husband had died on the battlefield and that she moved to escape the gried.

    Now, Hunith had never been aware of the fact that Balinor had magic, which was why Merlin's bursts of energy came as such a shock to her. At a very young age, her child had begun to do strange things - inhuman things. During high points of excitement or fits of rage, things - objects - would begin to move from their original location. Hunith would see it happen right in front of her eyes. As time passed, it would occasionally happen in the blink of an eye. The fruit bowl would be sitting still on the table one moment, and the next the apples would be rolling around on the wooden floor of her home. She was afraid, but not of her child. She was afraid of what somebody might do if he were found out. So Hunith did everything in her power to hide her child's magic from the rest of her village.

    As Merlin grew up, though, he found himself better controlling his abilities. He began to use them for his own purposes - especially to get out of having to do work. The wood would move itself, the fruit would cut itself, and Merlin would sit by watching in wonder and pride. His mother, on the other hand, had never been thrilled when she caught him using his magic. Hunith would nearly have a panic attack before distracting him enough so that everything would drop. The boy relied on his magic for entertainment. By a certain age, though, Merlin needed other boys to talk to. He needed friends. This never quite went well, though. Merlin had always been an odd boy and being socially awkward had been one of his many talents. The boys he talked to would poke and prod him, make fun of his old and worn clothing, play cruel pranks on him.

    Finally, though, Merlin met William, a friend who he could only seem to grow closer and closer to. The two boys told each other all of their secrets - or almost all of them. Merlin still had his own to hold in his heart. When he was fifteen years old, though, he finally told his friend about his magic. It wasn't long before Hunith discovered what Merlin had told Will, though, and the first chance she got she snuck Merlin out of Ealdor and to Camelot where he would take up residence with an old friend she knew by the name of Gaius. Not long after, Merlin had saved the life of Prince Arthur, himself, and suddenly found himself working as his manservant.

    Merlin spent the next four years using his magic to help people as well as trying to fulfill his destiny. Despite the knowledge in Albion that the dragons had all been killed, Merlin met one, last dragon, by the name of Kilgharrah, locked beneath Camelot. Kilgharrah informed Merlin of his destiny to help guide Arthur to greatness. The dragon acted as a mentor to Merlin, who confided with him when he didn't know what to do with matters which particularly had to do with magic. Merlin considered Kilgharrah a friend and went so far as to promise him eventual freedom. After encounters with the sorceress Nimueh, however, which led to Merlin willingly sacrificing his own life for Arthur's, the warlock found his mother, Hunith, dying on Gaius' floor. Nimueh had decided to take his mother's life rather than Merlin's. Furious, Merlin went back to Kilgharrah, accusing him of leading him off to "murder" his own mother and then vowed that the dragon would never be released from his captivity.

    Merlin eventually learned of Morgana's abilities as a seer and as a sorceress. Gaius had been treating her for nightmares, which turned out to be visions, but the man was unwilling to tell Morgana of her powers. Morgana had her own suspicions, however, and Merlin felt obligated to help her, suggesting that she go see the Druids. She did so, but her disappearance caused Uther to believe she had been kidnapped. Learning of the druids, he sent Arthur along with an army of knights to raid the druid camp. They found Morgana and returned her safely to Camelot, where she found Merlin and thanked him for his help. She was no longer afraid of her magic.

    It was also during this year Merlin fell in love for the first time, meeting a druid girl by the name of Freya. Though she was an innocent druid by day, she was cursed to transform into a bloodthirsty creature called a Bastet each night. Afraid for her life, Merlin hid Freya in the tunnels beneath Camelot, bringing her food and clothing. Freya was touched by Merlin's kindness and they fell in love. Merlin was even willing to abandon his destiny for her, ready to drop everything and run away. The chance was never given, however. Freya was found and backed into a corner in Bastet form. Merlin was able to create a diversion using his magic to give Freya the chance escape, but it had been too late. She had been fatally wounded. Merlin carried her to a nearby lake, the Lake of Avalon, where she passed away in his arms only after telling him that she would one day repay him for loving her.

    Merlin's attraction to poor luck did not let up during the weeks to come. Due to past warnings from The Great Dragon, he became wary of Morgana and the powerful magic she could possibly hold. Kilgharrah insisted that she was the darkness to his light and his greatest enemy. During an lead by the sorceress, Morgause, the citizens of Camelot became ill and fell asleep. Merlin soon came to the realization that in order to break the spell, he needed to destroy the source of the magic and was horrified to find that this source was within Morgana who remained unaware of the fact. Torn, he silently helped to protect Camelot's ill King alongside Arthur and Morgana, but eventually made the difficult decision. He poisoned Morgana's water. Horrified, Morgause halted the attack and escaped the castle with Morgana using magic.

    Some time later, the spirit of an incredibly powerful sorcerer by the name of Cornelius Sigan launched an attack on Camelot. When all hope seemed to have been lost, Merlin, against his better judgment, went to Kilgharrah to ask for help. The dragon agreed to help him only on the condition that he be released. Though reluctant, Merlin was desperate and agreed to it. Kilgharrah told Merlin of an ancient and powerful spell and using this, Merlin was able to seal Sigan's soul into the very same jewel it had originally been trapped in. Merlin kept his word, later returning to Kilgharrah and cutting his chains, setting the dragon free.

    The decision was a disastrous one for Camelot. Kilgharrah was an old creature filled with hatred. Seeking revenge, he attacked the city, killing a massive number of innocent citizens and even pushing Camelot to the verge of destruction. Arthur and Merlin then set out to find the last Dragonlord, Balinor, who was the only person left in the world capable of taming Kilgharrah. They eventually came across the man during their travels, who turned out to be Merlin's father. During their return to Camelot, however, the trio was attacked and Balinor was killed. The moment he died, however, his abilities were passed on to his son. At the moment, Merlin became the last Dragonlord.

    Arthur and Merlin returned to Camelot immediately after and the warlock was able to use his new dragonlord abilities to order Kilgharrah to leave Camelot and never return. Forced to follow orders from a Dragonlord, Kilgharrah obliged. He left Camelot and the city was saved.

    After a year-long search and the sacrifice of many of Camelot's knights, Morgana turned up in the woods claiming to have no memory of what happened to her. As she began to try to repair her friendship with Merlin, however, the warlock's suspicions remained. He knew she was not the same Morgana and after following her into the woods, he discovered that she had allied herself with Morgause. The two sorceresses plot to overthrow Camelot and are able to do so after getting their hands on the Cup of Life and gaining control of an immortal army. Shortly after, Morgana was crowned Queen of Pandora.

    Arthur, Merlin, and others from Camelot hid away in the nearby caves while they plotted their retaliation. There, a familiar figure appeared to Merlin - Freya, the very woman he had lay, cold and dead, in the Lake of Avalon. She had come to repay his kindness, just as she said she would. Freya spoke of a weapon which could kill immortals and Merlin immediately knew what she referred to - Excalibur, the sword forged of dragon's breath. Merlin was told where to find the sword and, retrieving it, helped Arthur and his newly formed knights of the round table to reclaim Camelot. The city was saved only a week after Morgana's coronation, both sorceresses assumed to have been lost beneath the fallen throne room's rubble. Merlin took Excalibur, sealing the sword away in a stone deep in the forest so that it could not fall into the wrong hands.

    Some time passed, but Uther Pendragon never recovered from the shock of Morgana's betrayal. An assassin found its way into Camelot and struck the king at his weakest, succeeding in killing him and leaving Arthur to take his place on the throne. That was when the war truly began and although Morgana eventually succeeded in taking Camelot from Arthur, the kingdom’s new ruler, entirely, they fought to take it back.

    Mordred eventually came back into the picture, however, and Merlin was given a vision which told him that Mordred was destined to kill Arthur. And so he eventually did. Merlin did everything in his power to stop him, but unable to help the bitter way he looked at and treated Mordred, he drove the young druid further and further from what could have been a potential friendship, bringing into motion the final events which would eventually lead to Mordred claiming Arthur’s life.

    ROLEPLAY SAMPLE


    [​IMG]
    April 20, Year 5 BP
    Nothing surprised him anymore. When you had been surviving for a thousand years, it was difficult to feel true surprise, especially when you happened to be the Merlin in all of the books, in all of those legends which continued to get the story wrong again and again and again. Perhaps he would have cared more if he were more willing to risk sharing his story, but gods knew living through times of witch hunts had taught him much, as if Camelot hadn't taught him enough all that time ago.

    This surprised him, though, perhaps because in a thousand years, nothing like it had ever happened. Or maybe it had in another life and he just didn't know it, but as far as this Merlin right here and now went, he was confused and struggling and even almost afraid as the tendrils tore him from everything he had come to know and the last thing he saw before his vision went dark was Glastonbury Tor, all of his memories and desperate ideas of Arthur's return flashing before his very eyes.

    And then he was somewhere else entirely.

    The first thing Merlin, visibly an old man compared to the youth he used to be in Camelot, noticed was the height. He wasn't on the ground and instead, he could feel his feet dangling beneath him, but his arms were wrapped around stone -- a statue. It was a statue, he slowly realized as he blinked his blue eyes opened and suddenly widened them, crying out in surprise as he scrambled to shove his feet against what he might soon realize was the massive stone head of George Washington. It took a moment for the old man to manage himself atop the massive statue's equally massive head, but once he did, Merlin found himself having to desperately catch his breath.

    "... Far from typical," he muttered under his breath, letting out a confused sort of half-hearted laugh as he began to search the land below. It was some sort of square, looked very official, looked very American. Suddenly, his moment of search ended as he spotted somebody on the ground far below and he perked up.

    Surely an old man sat on the top of a statue was sure to grab their attention. "Hello! Hey!" he called, his voice already hoarse in the way he had carelessly let his body age. Merlin grimaced, just as certain they wouldn't hear him and so, for good measure, he yanked off the thick dark blue scarf around his throat and sent it drifting down toward the ground where that stranger was.
     
    #1 Merlin Ambrosius, Dec 20, 2013
    Last edited: Dec 29, 2017
  2. Merlin Ambrosius

    Merlin Ambrosius BBC Merlin

    Posts:
    2,546
    Gender:
    Male
    Occupation:
    Headmaster at Schola Praeditos
    Location:
    Misty Hollow
    Race:
    Creature of Magic
    Age:
    1000+
    Alignment:
    Chaotic Good
    All finished! I added fire lizard stuff to his skills. =)
     
  3. Lanni

    Lanni Moderator
    Application Division

    Posts:
    543
    Gender:
    Female
    Race:
    Human Nerd
    Age:
    25
    your application is
    ACCEPTED

    The precious magic boi looks good, Octi! Accepted! <3