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A.R.M.O.U.R.

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The Pantheon

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A.R.M.O.U.R.

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Armed Monitoring and Operational Units Response

A.R.M.O.U.R. is a branch of the Department of Intelligence that operates outside of the public eye and away from public scrutiny. The building itself is located in Tower Hill, but its registered as a varied "office" building with lots of different cover companies to make it look normal for a bunch of different people to work in said building while also having different cover company names they can work for.

All sorts of smart, powerful, or talented individuals can find themselves offered employment to work for A.R.M.O.U.R. to help protect Pandopolis from threats both within the region and from other regions. Recruitment is a difficult process and employment by A.R.M.O.U.R. isn't the easiest task, there are varied jobs for people with different strengths. No matter what kind of agent you are, secrecy is the key element and strict security protocools are followed from detailed scanners at every door to proactive employee monitoring.

NOTE: If your character would like to work at A.R.M.O.U.R., there are a few basic requirements to sign up:
  • Must be a resident of Pandopolis. Preferably a resident in Pandopolis for at least a full season, but exceptions are sometimes made.
  • Must be at least legal age (16+).
  • Must have some sort of skill/ability/etc to make them excel above the average person in their fieldwork.
  • Spouses of active agents will never be hired.
  • Children will be considered to be hired if they meet the other requirements and are no longer living in the same residence as the parent agent.

Other Notes
  • The building is warded from magic, the Otherworld, and security is at every door, cameras in every room. It is very difficult for non-agents to get into the building.
  • There are scanners and clearance locks on every door. Agents are only able to access doors they have security clearance for, and they will not have common areas with people from outside their departments.
  • Agents only know a handful of other agents at maximum.
  • Social relationships between agents are highly discouraged due to the nature of their work.
 

The Pantheon

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Operations

A.R.M.O.U.R. is an agency that works to protect Pandopolis, meaning it takes on a variety of different kinds of operations. Specifically, A.R.M.O.U.R. handles threats that cross borders. Smuggling rings between regions, political plots from other regions, etc. If a case from local law enforcement crosses a border, A.R.M.O.U.R. gets involved... and that includes ones that cross into the Otherworld.

Beyond that, A.R.M.O.U.R. also handles operations within Pandopolis' borders that also hit high profile needs: political assignations, kidnappings, etc. Anything that seems to be beyond the normal capabilities of the Watch fall into A.R.M.O.U.R.'s lap. Paranormal, supernatural, or even straight up serial killers that have eluded the Watch for any real length of time.

As such, A.R.M.O.U.R. can be assigned to tasks by the head of Department of Intelligence or by the council itself should something need swift attention with a need to get things handled fast. While operations can be varied in a great amount, the average agent will have one big case they may be working on at anytime with a handful of surveillance or research cases on their work load to help support other agents as the primary lead on a case.

Rules & Requirements

Agents are required to:
  • Maintain their cover story.
  • Not discuss anything to do with A.R.M.O.U.R. with anyone who does not have the security clearance. This includes other agents who are not on cases/operations they are on.
  • Follow Pandopolis laws to the letter.
  • Follow regional laws when working in good faith with other regions.
  • Protect innocent lives were possible and always choose to save the most amount of lives possible.
  • Do not accept bribes of any sort.
  • Does not release any information to any entity without direct permission from the Director or the Council.
  • Does not murder innocents.
  • Does not start violent acts without a need to arrest a suspect who is resisting arrest and/or in order to save lives. Including the agent's life.

Operating in and with other Regions

Agents will need to work with or in other regions at various points of an operation. Each operation is weighed differently for what is needed by Pandopolis. If say, a serial killer has crossed region lines then A.R.M.O.U.R. would reach out to local law enforcement and send an agent to go assist with continuing the case. Should a smuggling ring possibly involve another region's government or law enforcement, then the agent would be sent in undercover in order to handle the problem.

A.R.M.O.U.R. operates mostly on their own, meaning that they take the initiative when deciding how to handle most cases unless otherwise directed from the Council. As such, if an agent is ever unsure of how to operate, they would check in with their direct supervisor or have orders from the Director regarding how to operate.

Agent Information

Working at A.R.M.O.U.R. has a lot of requirements. The average agent has to meet these requirements to be hired but also has to maintain these requirements while being employed. Failure to do so will typically result in an agent being fired or even arrested, depending on the severity of the situation.

Hiring

Agents are normally scouted by a current operative or recruiter from within the organization. Sometimes a person will find out about and apply directly to A.R.M.O.U.R. but referrals typically occur through direct observation of a potential agent while another agent is on a mission/etc. Agents are always:
  • A resident of Pandopolis for at least a season.
  • At least legal age (16+).
  • Not currently a spouse of an agent.
  • Passes security checks for any criminal activity on A.R.M.O.U.R.'s level of information.
  • Shows excellent skills that would prove easy worth as an agent (e.g., super powers, extreme critical thinking, abilities that would make them excellent agents).

Once an agent has been hired, they go through a six week training course followed by a six week probation period. During the training course agents are tested and trained on their abilities to remain calm in stressful situations, local and foreign laws, and their specific abilities to handle specialty cases (aka, what their skills will help them achieve). During the six week probation period, agents are partnered with a senior agent to handle cases/etc. The senior agent is directly responsible for advising on whether the agent is ready to handle cases on their own, with regular weekly reports required. Only the Director can sign off on agents be considered ready for operations on their own, though this information is heavily obtained through those reports.

Reports, Relationships, and Cover Stories

Reports: Agents are required to submit regular reports. Typically, reports are weekly, but agents required to go undercover will have different requirements based on the case or operation. A final report once an operation or case is completed is always required and agents must submit them in a timely manner.

Relationships: A.R.M.O.U.R. agents are not allowed to tell anyone beyond their spouse about their job. Should an agent get married, agents are allowed to tell their spouse about their work due to security concerns, limited by security checks/etc. Should a potential spouse have security risks, the agent will be advised they are unable to continue their employment should they move forward with the relationship. Agents who fall into this category will be transferred to the military, local law enforcement, or a minor government position depending on what the security concerns might be.

Agents are not allowed to start romantic relationships with other agents.

Cover Stories: An agent must maintain a cover story that enables random scheduling. The A.R.M.O.U.R. building itself has a variety of cover companies that agents can claim employment from. Accountants, janitors, sales reps, and everything in between.
 

The Pantheon

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Departments

Within A.R.M.O.U.R. there are several departments and several different types of agents to help cover different aspects of cases/operations. The primary departments are: Field, Support, Operational, Legal, Recovery, and Clean Up. All roles are considered "agents" and all employees are considered equal unless given a senior role within their department, though pay will vary based on how risky their roles actually are. Someone in Clean Up or Support will get paid less than Field or Recovery, etc.

Field Agents

These agents are the ones that work on actual operations/cases actively in the field. While they have desks and do paperwork in between assignments, they are typically the ones going undercover and actively working to accomplish a goal: arrest someone, solve an issue, and stopping problems, etc. These agents are the ones who have to operate on their own without input from the head office at times and are trusted to do so.

These agents typically have amazing combat and investigative skills, while showing that they are level headed and can get a job done with the right mindset. Agents are always assigned cases from the Director and have to write reports on everything they've done in a case/operation once its completed. Agents are typically given a handful of cases to prepare for and read up on, while maintaining at least one active case overall.

Support Agents

Support agents have two main types: those that gather information and those that supply support to field agents while they are on active operations/cases. They work with field agents to ensure they have the correct gear and information while operating and do a lot of the pre-work for a case/operation. They help track down suspects, gather enough evidence to help kick a case off, keep a stream of information flowing. Support can be entirely technical, meaning they look at electronic "paper" trails, bank statements, etc, or they can go undercover as a local "npc" to trail someone and get a proper amount of information on their day to day routines, all from a distance.

Operational Agents

Operational agents are the ones that keep A.R.M.O.U.R. running on a day to day basis. They are the accountants, the first blush agent recruiters, the ones helping confirm cover stories for outside parties. If you need someone to verify that you are in fact a janitor sent from XYZ Cleaning Company, they are the ones who answer the phone to confirm that story. They send out the report paperwork, make sure the basic resources are provided to every agent, and even keep the safe houses and the like fully stocked.

Security is also included, meaning they are the ones who keep the Head Office and safe houses safe.

Legal

Just like it says on the tin, the Legal Agents are the lawyers and paralegals that help support the rest of A.R.M.O.U.R. They only get access to the information they need for a case and are sometimes referenced before an operational/case goes down in a "hypothetical" way by the Director to weigh the risks behind operations/cases. All things considered, this is a pretty robust team even for being rather direct in what they do.

Recovery

Recovery agents are the ones who... recover other agents who may have been kidnapped, or data or evidence, etc. They are an extraction team and one of the smallest teams in A.R.M.O.U.R. considering they handle all extractions. Again, these agents are only given the information they need to get whatever it is out of enemy hands, but they excel in combative skills. Most of the time they are field agents who got tired of cases/etc and just want to do something a little more violently direct.

Clean Up

Need to hide a dead body or two? Need to make it look like a fight didn't just go down or that explosion actually didn't happen? Clean Up Agents are experts on cleaning everything that can go wrong during an operation. While some are classic cleaners in the fact that they are experts on removing blood and returning everything to what it was "before", other agents are good at cleaning up cover stories and paper trails that other departments have left after a case/operation. Every case has at least one cleaner on stand by to make things run smoother.
 

The Pantheon

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The Director

A key figure in the day to day operations of A.R.M.O.U.R. is the Director. In charge of the organizational overall, the Director selects agents for various missions. The Director influences the organization to a severe degree as they are trusted to handle things within the organization without a lot of oversight from DoI.

Depending on the Director, things will be more harsh or less harsh when it comes to following the letter of the law or how close you need to toe the lines, or how often you need to report in/etc. The specifics will always vary from Director to Director, though rumors quickly spread on what kind of Director is in charge shortly after a new one steps up.

Directors can bench, promote, or fire an agent completely at will. They can also issue arrest orders or advise that shoot to kill is allowed on a case where it normally wouldn't, etc. Of course, if a Director crosses a line per the Department of Intelligence or the Council of Pandopolis, they face similar actions. Directors who are removed often wind up in the Wastes, sometimes tagged and banished from Pandora due to their willingness to throw laws out the window swiftly.

The ends do not always justify the means, but there is a fine line between the day to day decisions of the Director and going too far.

Reporting to the DoI

A.R.M.O.U.R. is directly under the Department of Intelligence, though only the Head of the department has any knowledge about what the organization is up to. In turn, the organization also answers to the Council.

The Head of the DoI selects the new Director and is the one who ultimately decides if the organization has stepped over any lines that require the Director to be removed from their position in a forceful manner. The Head of the DoI can ask for a resignation for anything short of requiring the Director to be removed for misconduct.

Replacing a Director is no easy feat either, as an agent must work within A.R.M.O.U.R. in order to become said Director. Something that is considered any time resignation or removal is considered.
 

The Pantheon

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Going Against A.R.M.O.U.R.

Plenty of people break the law and have to deal with the organization as a result, however there is a special set of punishments made just for the agents within A.R.M.O.U.R. who choose to step out of line against orders or the laws of Pandopolis. Considering the amount of trust any agent is given, measures are a little harsh when lines are crossed... at least, when they're crossed according to the agent's supervisor and the Director. Any and all punishments have security and safety in mind above all else.

Punishments can include:
  • Desk Duty: Agents are given time to reassess their actions by completing paperwork for their department. Therapy is typically heavily recommended if someone is on desk duty due to violent interactions.
  • Demoted: Agents will see themselves permanently removed from the field and slated to another aspect of the company that involved zero civilians.
  • Fired: If a matter is too public to be ignored by the Council of Pandopolis, sometimes an agent will be fired. They will not be allowed to apply for any government job for at least a full year if they are fired.
  • Arrested: An agent will be arrested by the extraction team and made to stand trial for their crimes within a quiet court. Should they be found guilty, then agents will be fired and deal with the outcomes per the law in Pandopolis.
  • Banished: In extreme cases, and in many times where a Director has gone astray, the agent will be banished to the Wastes with a collar.

Retirement

On a more positive note, agents in good standing are allowed to retire at any time. Notice must be given, as cases have to be finished (or off loaded to another agent), and then agents are allowed to retire to pursue other careers. Coming back to A.R.M.O.U.R. after retirement means going through the same process when they were first hired all over again. Just to make sure that nothing's changed.
 
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