This game will not have a happy ending.
This game will not have a happy ending.
Played by Bremusa
Fandom: Umineko no Naku Koro ni
Canon Point: After Episode 8, “Twilight of the Golden Witch”
NPC Companions: N/A
SKILLS & ABILITIES
- The Game Master creates a mystery that needs to be solved by a challenger using "pieces" from the real world. Both the Game Master and the challenger have "pieces", which are essentially real people trapped inside the game board.
- The two watch their respective "pieces" from the Meta-World, and the challenger attempts to solve the mystery that the Game Master has created. They can also choose to have an avatar in the Game Board, if they so wish it. The "pieces" still have free will, but may not realize that they're trapped inside a game.
- The game continues until either everyone except the culprit in the Game Board is dead or the mystery is solved. However, there is a third condition that may come up and free everyone- a Logic Error. If the mystery created by the Game Master has a contradiction in it, then they can either admit their mistake and destroy the Game Board or desperately find a way to fix it, which can take eons.
- The pieces that survive the game are free to go once it ends or if the Game Board is destroyed by a Logic Error.
Likewise, she also has access to its counterpart, the Blue Truth. The way it manifests is similar to that of the Red Truth, but in blue, but it serves a different function. Rather than state an indisputable truth, it is used to state a theory that might be true, as long as it abides by the Red Truth and pushes forward the user's own base theory of the situation. The Blue Truth is accessible to the challenger in a Game Board, regardless of whether they had this ability originally or not.
Bernkastel may be very powerful, but this doesn't mean that she's invincible. She can still get injured and die, though it can be hard to get close enough to her to even do so. It's also worth noting that she's not invulnerable to magic or mundane weapons, either, and could be weak to magic from other worlds. Likewise, her animal Furniture follow the same principle- they're not invincible, either, and generally take their leave once their task has been completed or they are defeated.
Next, about her ability as the Witch of Miracles. Bernkastel can only use this to reset one situation at a time. In Pandora, she has been limited in a sense that she can no longer use this ability to cheat death- if she dies, that's it for her. In addition, there is a slight chance that with a little prodding, someone else may end up remembering her past attempts, though this chance is very small and generally unreliable as a countermeasure.
Finally, regarding her power as a potential Game Master, Pandora has taken steps to ensure that she's not completely untouchable. If the "pieces" in her game somehow realize that they are trapped in a Game Board, then they can rebel against the game and force Bernkastel to end it in a few ways-
- They can force a Logic Error onto the game by contradicting the mystery that Bernkastel has set up,
- They can take the mystery in a different direction that originally intended,
- Or they can flat out refuse to play the game.
The self-proclaimed cruelest witch, Bernkastel seems emotionless and cute on the outside, but is twisted and uncaring on the inside. Being the product of the unwanted parts of one girl's thousand-year journey to find happiness, it only makes sense that she would be more than a little broken-hearted. In order to escape having to remember her past, she interferes with any world she can get her hands on, toying with its residents until she gets bored and moves on to the next world. In fact, she's so used to being the one on top that she's nearly forgotten what fear and pain feel like.
Her pride is not something to be trifled with. If you hurt her ego, she'll hold a grudge against you for all eternity, and will find all sorts of new, cruel ways to hurt you and every one of your alternate existences. Even though she may help you at times, and may even claim to be your friend, don't be fooled- she'll only end up betraying you in the end.
One of her favorite ways to toy with those she meets and finds at least somewhat interesting is to crush their hopes and dreams. She may be called the Witch of Miracles, but even she knows that miracles don't really exist. Everything is based on probability, chance, and fate. There is no room for true miracles in her world.
"Pandopolis..." Bernkastel whispered, looking at the front of a pamphlet. Her face looked as emotionless as ever, even though she was faced with the fact that she was in a new world. It honestly wasn't that big of a deal to her- she had seen countless other worlds over the many, many years that she had existed. It just seemed that this time she would be forced to mingle with the denizens of this world.
She put the pamphlet back, thinking for a moment. Maybe this would be a good change for her. Simply observing the worlds that she intruded upon was starting to get boring. Why not directly interfere with these strangers' lives? There was no reason not to. She had an infinite amount of time, after all.
She watched the people walking along the street, silently observing them. Of course, not everyone was going to be worth toying with. She had to find the right person to start with, and then go from there... A giggle came from her lips as she considered what she was going to do.
"Whatever happens here, it's bound to be entertaining..."